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PUBLICATIONS

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Re:Place

Participatory and Discursive Place-Making in Digital Monuments

Building on Miwon Kwon’s seminal concepts of “discursive places” and “relational site-specificity” (Kwon, 2004), this paper analyzes Augmented Reality (AR) public art and heritage projects that recover lost or repressed narratives and re-embed them in material space. Accordingly, these projects enable an expanded sense of place that demonstrates their potential to reframe places as inclusive sites, which emerge from the combination of multiple histories.

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Published in: Participatory Practices in Arts and Heritage: Learning Through and from Collaboration (Edited by Ruth Benschop et. al), Springer 2021 

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Seeing is Sensing: Three Strategies for Multisensory Experience in Mixed Reality Art

This paper outlines three strategies used by Mixed Reality (MR) artists to produce experiences that challenge vision as a single sense modality. The interactions enabled in the works that we discuss emphasize how virtual technologies produce embodied experiences and a mixed sense of reality, thereby re-conceptualizing both MR and virtual technologies as multi-sensorial embodied practices.

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Published in: ISEA 2020 Conference Proceedings, 169-176.

Reading Map on Mobile

REALational Perspectives: Expanding Beyond the Here-and-Now in Mobile Augmented Reality (AR) Art

This paper analyzes mobile Augmented Reality (AR) installations in order to demonstrate different strategies for producing a relational sense of place and time. These installations combine multiple narratives in-situ; thus, they reshape existing perceptions and influence spatial and national identities.

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Paper presented in SIGGRAPH 2020 and published in Leonardo Vol. 53.4 (2020), 374-379.

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Historical APPistemoloy:

The Mapping of the Expanded Field of Cultural Heritage Augmented Reality (AR) Apps as a Creative Tool

This paper exceeds the individual analysis of AR projects and examines AR cultural heritage apps in relation to one another to map their existing forms and understand them as a creative tool as well as a mode of cultural production.

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Published in: The International Journal for Digital Art History 6 (2021).

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Transformative Heritage: Open Source, Insurgent Nationalism, and Augmented Memories

This paper analyzes some of the new modes of digital heritage production and digital historical storytelling by focusing on technologies like augmented (AR) and mixed reality (MR). Within that, it points towards a growing tendency in which history and its production are being subjected to major data companies and considers some of the ethical issues that are raised.

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Published in: Culture Unbound: Journal of Current Cultural Research Vol. 14 no. 2 (2022)

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Reimagining Places, Reconstructing Histories: Augmented Reality Art and Heritage Apps as an Ultimate Display

This article employs Ivan Sutherland’s 1965 concept of the Ultimate Display to discuss the experience generated by augmented reality art and cultural heritage. Analyzing projects that reimagine or reconstruct reality, I discuss the social impact and cultural workings of these apps. The article shows how such apps can facilitate kinesthetic performances that intervene in established cultural narratives and open a window to new social realities.

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Published in: Leonardo 55 no. 4 (2022).

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