The Augmented Walk: Unfolding the City’s Dimensions with Augmented Reality Artistic Interventions
This paper demonstrates (1) how Augmented Reality’s full, real-time synchronization between actual and virtual elements calls attention to the cultural construction of both body and landscape, and (2) how AR walks can be a powerful tool in merging timeframes, and historic and personal narratives. As an artistic tool, augmented interventions can reactivate places by reshaping urban experiences as a (re)contraction between participants, time, and data.
Published in: InterArtive: A Platform for Contemporary Art and Thought (issue 100, Dec. 2018).
Transformative Heritage: Open Source, Insurgent Nationalism, and Augmented Memories
This paper analyzes some of the new modes of digital heritage production and digital historical storytelling by focusing on technologies like augmented (AR) and mixed reality (MR). Within that, it points towards a growing tendency in which history and its production are being subjected to major data companies and considers some of the ethical issues that are raised.
Published in: Digital Heritage in Cultural Conflicts, (Gil Pasternak et.al. eds.) forthcoming.
The Mapping of the Expanded Field of Cultural Heritage Augmented Reality (AR) Apps as a Creative Tool
This paper exceeds the individual analysis of AR projects and examines AR cultural heritage apps in relation to one another to map their existing forms and understand them as a creative tool as well as a mode of cultural production.
Published in: The International Journal for Digital Art History 6 (Forthcoming in Feb. 2021).
REALational Perspectives: Expanding Beyond the Here-and-Now in Mobile Augmented Reality (AR) Art
This paper analyzes mobile Augmented Reality (AR) installations in order to demonstrate different strategies for producing a relational sense of place and time. These installations combine multiple narratives in-situ; thus, they reshape existing perceptions and influence spatial and national identities.
Paper presented in SIGGRAPH 2020 and published in Leonardo Vol. 53.4 (2020), 374-379.
Seeing is Sensing: Three Strategies for Multisensory Experience in Mixed Reality Art
This paper outlines three strategies used by Mixed Reality (MR) artists to produce experiences that challenge vision as a single sense modality. The interactions enabled in the works that we discuss emphasize how virtual technologies produce embodied experiences and a mixed sense of reality, thereby re-conceptualizing both MR and virtual technologies as multi-sensorial embodied practices.
Published in: ISEA 2020 Conference Proceedings